What is Gamification?
MetaHumans are photorealistic 3d avatars which can be programmed to look like and behave as we desire. The technology has been developed and released by Epic Games, the makers of Fortnight. This is a truly groundbreaking release where the ideology is the “Democratization of the development process”. This is a huge undertaking and what it means in layman’s terms is that we can access technology traditionally reserved for Hollywood studios. With this technology, we can create photo realistic environments, products and avatars. The applications are tangible and easy to understand and all revolve around improving the experience of a user or in this, patient.
Past and Present
3D and VR have been around for over three decades. They started as a way of simulating what would be life threatening situations in a computer-controlled environment. It gave pilots a new way of practicing flying a commercial aircraft, what we call in today’s world “Immersive training”. This concept was carried into other fields in the 80s and 90s such as health and safety, medical, and architecture as a result of improved computing power. In parallel, the video games industry has developed as an independent stream where the sheer amount of revenue has made it 100% self-sufficient and a hotbed of R&D.
This observation is not limited to simulators and VR. We can see many areas where the need to apply logic, reason and security dictates the development stream of a software product. We tend to focus on these points and lose sight of the end user experience. This is where creativity lacks many companies who work with the medical, financial, and health and safety fields, the need to keep an internal organization makes it difficult for people with a game development background to join forces.
On the left we can see one such example, using Unreal Engine for a dental clinic where we show patients how the intervention will look once finalized.
We can save a lot of potential legal problems when using Meta Humans because we are not showing a “before” and “after” of our patients. One of the main problems here is that a patient can at any time say that the “after” is not 100% how they look like. In our case we avoid this issue by using Photorealistic 3d representations of people, not the actual patient. The patient can select one of many avatars to see the change, but none of them are a true life like copy of them. As a result, the doctor can freely show as many procedures as required without the risk of a lawsuit.
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Our World Studio is based in Meilen which is about 20 minutes away from Zurich.